UEL Games

Computer Games Design
Computer Games Development

Level Designer/3D Environment Art Director - Gears for Breakfast

Previous Role:

  • Level Designer - Beatnik Games

When Will started studying with us he had already been making games by modding the original Half Life engine and then moving on to the Source engine. At UEL he extended and polished these skills studying BA Computer Games Design (Story Development). After graduation his portfolio of work landed him a job at Beatnik Games and worked on two projects, “Plain Sight” for the PC and an unannounced iOS game.

William has recently left the company to work as a level designer for Gear for Breakfast working on its highly successfully Kickstarter funded game “A Hat in Time”, which has recently earned Greenlight status on Steam.