UEL Games

Computer Games Design
Computer Games Development

 Feedback Manager - Media Molecule

Previous Roles:

  • Customer Support - Gamesys
  • Development Assistant - Rockstar Games
  • New Product Launch Coordinator - Electronic Arts

In my final year of study on the computer game design course at UEL I successfully earned an internship at EA as a new project launch coordinator, working with their publishing team on the successful release of major titles in Europe. I then moved to Rockstar London on a short term contract as a development assistant working on Grand Theft Auto V throughout the "crunch" period. When this contract came to an end I worked at Gamesys as community/customer support as well as regularly taking on production and QA tasks. Taking this experience in QA I increased my breadth of knowledge by moving into web QA for Square Enix Europe - which finally led me to my current job at my dream studio of Media Molecule where I am a QA technician surrounded by sackboys and papercraft every day. The staff on my course at UEL were instrumental in helping me land my first role and setting me up with the skills to succeed so without the course and support of lecturers at an early stage I don't think I would have got so far in my career today.