Games Designer at Stainless Games Ltd
I graduated from UEL in 2009 and went to start work in London for a social network. Since then I have worked for 4 companies on multiple platforms including PC, 3DS, PSP, PS3 and social media. First major company was Abstraction Games as a Games Designer working on multiple cross platform titles. After Abstraction Games I worked for Stainless Games in Newport Isle of Wight on Magic the Gathering Duels of the Plainswalkers 2013 and 2014 for Steam, Ipad and Xbox/Xbox One for the first 3 months, after that I worked as Games Designer on Carmageddon Reincarnation and Micro-Transaction Designer on 2 unnamed projects. I have since moved on and now work as the Monetisation and Games Designer for Jagex Games Studio in Cambridge.