UEL Games

Computer Games Design
Computer Games Development

Games Designer - Just Add Water

Previous Roles:

  • Games Designer, Climax
  • Level Desinger/Integrator, EA Bright Light

Side Project:

  • Developer - ┬áLuminesca

I graduated from UEL in 2010 with a First in Computer Games Design (Story Development). My portfolio of university work and personal projects gained me a job a week later as a level designer / integrator at Bright Light, EA in Guildford, where I worked on Create (multi-platform physics puzzle game).

My responsibilities here have included design and implementation of challenges and level layouts, creation of collision meshes for the game objects and testing of early builds of the game. Much of my work involves practices I learned at UEL, including the use of industry-standard software such as 3D Studio Max, Photoshop and Unity.

I also had the opportunity to pitch one of my own game ideas to the senior staff at Bright Light, which was helped immensely by the skills I acquired during my degree."

After leaving Bright Light EA, Matt took up a games designer postion at at Climax working on the Playstation Vita title Smart As, and then began work on his own indie underwater puzzle/exploration game Luminesca, which has just been Greenlit on Steam. Most recently Matt has made the move to Leeds to work as a Games designer for Just Add Water.