UEL Games

Computer Games Design
Computer Games Development

We've collated a list of useful readings in every aspect of games taught at UEL. Many of these are considered essential reading on their subjects and others are pointers to books which may help you expand your knowledge of a subject in different directions.

2D Graphics & Design

Essential Books

  • Fox, B, (2004) Game interface design. Cheltenham UK: Premier Press, 1592005934
  • Krug, S, (2005) Don’t make me think!: A common sense approach to Web usability. 2nd edn. New Riders, 0321344758
  • Weinmann, E and Lourekas, P (2007) Illustrator CS5 for Windows and Macintosh: Visual quickstart quide.  London: Peachpit Press, 0321706617
  • Weinmann, E and Lourekas, P (2007) Photoshop CS5 for Windows and Macintosh: Visual quickstart guide. London: Peachpit Press. 0321701534

Other Useful Books

  • Gordon, B and Gordon, M (2002) The Complete Guide to Digital Graphic Design. London: Thames and Hudson.
  • Kelly, O (1996) Digital Creativity. London: Calouste Gulbenkian Foundation.
  • Koren, L and WippoMeckler, R (2001) Graphic Design Cookbook, London: Chronicle Books.
  • Morgan, J andWelton, P (1992), See What I Mean?: an introduction to visual communication, Arnold
  • Thomas, G (2001) How to Design Logos, Symbols and Icons,Wisconsin USA: North Light Books.
  • Wands, B. (2001) Digital Creativity: Techniques for Digital Media and the Internet. London: JohnWiley & Sons.
  • Weinmann, L (1999) Designing Web Graphics. Indiana USA: New Riders Publishing.
Games Design

Essential Books

  • Davies, M (2008) Designing Character‐based Console Games. London: Charles River Media
  • Fullerton, T. (2008) Game DesignWorkshop: A playcentric approach to creating innovative games. London:Morgan Kaufmann
  • Moore, M. (2011) Basics of Game Design. CRC Press
  • Oxland, K. (2004) Gameplay and Design. London: AddisonWesley.
  • Perry, D (2010) Game Design. London: Cengage
  • Salen, K. and Zimmerman, E. (2004) Rules of Play. MIT Press: London
  • Schell, J. (2008) The Art of Games Design: A book of lenses. London: Morgan Kaufmann Publishers
  • Sylvester, T. (2013) Designing Games: A Guide to Engineering Experiences, O'Reilly Media

Other Useful Books

  • Adams, E and Rollings, A. (2007) Game Design and Development, London: Pearson Education
  • Bates, B (2007) Game Design. London: Thomson
  • Costikyan, G. (2013) Uncertainty in Games (Playful Thinking series), Massachusetts: The MIT Press
  • Crawford, C. (2002) The Art of Interactive Design No Starch Press.
  • Juul, J. (2005) Half Real, Massachusetts: The MIT Press
  • Juul, J. (2013) The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking series), Massachusetts: The MIT Press
  • Rouse III, R. (2003) Game Design: Theory and Practice, (2nd edn) London: Woodware Publishing
  • Salen, K. and Zimmerman, E. (2006) The Game Design Reader. MIT Press: London
  • Selinker, M. (et al) (2013) Kobold Guide to Board Game Design, Open Design LLC
  • Swink, S. (2012) Game Feel: A Game Designer's Guide to Virtual Sensation, CRC Press
  • Trefay G. (2010) Casual Game Design. Massachusetts:Morgan Kauffman
Game Production

Essential Books

  • Michael D (2003) The Indie Game Development Survival Guide: Charles River Media.
  • Rabin, S (ed) (2005) Introduction to Game Development. Hingham,Massachusetts: Charles River Media.

Other Useful Books

  • Irish, D. (2005) The Game Producer’s Handbook. Boston,MA: Thomson Course Technology
  • Mook, C (2007) Essential Action Script 3. London: O’Reilly
  • Rabin, S (ed) (2005) Introduction to Game Development. Hingham,Massachusetts: Charles River Media.
  • Rosenwieg, G. (2009) Action Script 3 Game Programming University: London: Que.
  • Spey, R. (2009) Foundation Games Design with Flash. New York: Friends of Ed
Game Programming

Essential Books

  • Millington I. & Fubge J.(2009) Artificial Intelligence for Games. Second Edition. Burlington, MA:Morgan Kaufman
  • Stroustrup B. (2009) Programming Principles and Practice using C++. Pearsons

Other Useful Sources

  • Ahlquist J. & Novbak J.(2010) Game Artificial Intelligence. Boston: Thomson
  • Bell, D. (2003). An Introduction to the Unified Modelling Language. URL: http://www.ibm.com/developerworks/rational/library/769.html
  • Bourne D.M. & Seeman G. (2004) AI for Game Developers. Sebastopol, CA: O’ReillyMedia
  • Dale N. and Lewis J. (2002) Computer Science Illuminated. Sudbury: Jones and Barlett
  • Harbour J.S. (2007) Beginning Game Programming. 2nd Edition. Boston: Thomson
  • Miguel B. And de Sousa T. (2002) Game Programming All in One. Portland: Premier Press
  • Nirosh, L.W.C. (2015) Introduction to Object Oriented Programming Concepts (OOP) and More. URL: http://www.codeproject.com/Articles/22769/Introduction-to-Object-Oriented-Programming-Concep
  • Walsh P. (2009) Advanced 3D Game Programming Using DirectX 10 Plano, Texas:Wordwar
  • WeidfieldM. (2009) The Object Oriented Though Process. 3rd Edition. Boston: Addison‐Wesley
Games Writing

Essential Books

  • Bateman, C. ed. (2007) Game Writing: Narrative skills for Videogames. London: Charles River Media
  • Chandler R (2007) Game Writing Handbook: Charles River Media
Level Design

Essential Books

  • Kremers (2009) Level Design: Concept Theory and Practice
  • Perry, D (2010) Game Design: Cengage

Other Useful Books

  • Ahearn (2008), 3D Game Environments, Focal Press
  • Bartle (2003) Design of Virtual Worlds, Penguin Books
  • Byrne, E. (2005) Game Level Design, Charles River Medi
  • Co (2006), Level Design for Games: Creating Compelling Game Experiences, New Rider Games
  • Feil & Scattergood (2005), Beginning Game Level Design, Course Technology
Project Management

Useful Books

  • England, E and Finney, A (2002) Managing Multimedia: project management for web and convergent media, Book 1 ‐ People and Processes, 3rd Edition, Wokingham: Addison‐Wesley
  • England, E and Finney, A (2002) Managing Multimedia: project management for web and convergent media, Book 2 ‐ Technical Issues, 3rd Edition, Wokingham: Addison‐Wesley
  • Hartley, P (1997) Group Communication, London: Routledge
  • Hughes, B (2000) Dust or Magic? Secrets of successful multimedia design, Harlow: Addison‐Wesley
  • McCracken, R and Gilbart,M (1995) Buying and Clearing Rights: Print, Broadcast and Multimedia, London: Blue_print Press
  • Nielsen, J (1999) Designing Web Usability: the practice of simplicity, New Riders
  • Strauss, R (1997) Managing Multimedia Projects, Newton, MA: Focal Press
Research

Useful Books

  • Bell, J (2005) Doing Your Research Project, Milton Keynes: Open University Press
  • Berger, A. (2000) Media and Communication Research: An introduction to Qualitative and Quantitative Approaches, London: Sage
  • Bertrand, I. and Hughes, P (2004) Media Research Methods: Audiences, Institutions, Texts, Basingstoke: Palgrave
  • Deacon, D et al (eds) (1999) Researching Communications: A Practical Guide to Methods in Media and Cultural Analysis, London: Arnold
  • Gray, A (2002) Research Practice for Cultural Studies, London: Sage
  • Grix, J. (2004) The Foundations of Research, Basingstoke: Palgrave Macmillan Hammersley,
  • Hammersley, M. and Atkinson, P. (1995) Ethnography: principles in practice, 2 nd edition, London: Routledge
  • Hansen, A. et al (1998) Mass Communication Research Methods, London:Macmillan
  • Jones, SG (ed) (1999) Doing Internet Research: critical issues and methods for examining the net, Thousand Oaks, CA: Sage
  • McGuigan, J. (ed) (1997) Cultural Methodologies, London: Sage
  • Seale, C. (2004) Researching Society and Culture, 2nd Edition, London:Sage
  • Silverman, D. (2004) Doing Qualitative research: a practical handbook, London: Sage
  • Stokes, J (2003) How to do Media and Cultural Studies, London: Sage
  • van Zoonen, L. (1994) Feminist Media Studies, London: Sage
  • Wakeford, N (2000) ‘New media, new methodologies: studying the web’ in D Gauntlett (ed) Web.Studies: rewiring media studies for the digital age, London: Arnold
Study Skills

Useful Books

  • Adams, E and Rollings, A. (2007) Game Design and Development. London: Pearson Education.
  • Cotterell, Stella (2003) The Study Skills Handbook. 2nd ed. Basingstoke: Palgrave‐Macmillan.
  • Parsons, R. (ed) (2006) GCSE Mathematics: Revision Guide. London: CGP.
  • Peck, J. and Coyle,M. (2005) The Student's Guide to Writing, Basingstoke, Palgrave‐Macmillan
  • Peck, J. and Coyle,M. (2005) Write it Right. Basingstoke: Palgrave‐Macmillan

Resources

Ludology Studios Issues?